Consultant, content provider, customer care specialist (email and chat), subject matter expert, and community management officer, with extensive experience in documentation, deductive reasoning, process development, and investigation.
A list of my verified online accounts can be found at im.youronly.one
An openly autistic person strongly advocating for autism awareness and acceptance.
We need to educate and inform every individual about the important of privacy, security, and end-to-end encryption (e2ee).
An advocacy to promote the freedom to distribute and modify works in the form of free/open content.
See all Advocacies for more examples!
Different projects started by Yuki.
A timeline of key points in the history of the fediverse or the federated social network.
Semantic Web for Hugo is a module which adds structured and linked data into a Hugo-powered website.
The Phoenician Unicode Keyboard Layout (PHNX-UKL). Also known as the Paleo-Hebrew (Palæo-Hebrew) Unicode Keyboard Layout.
Philippines National Keyboard Layout / Philippines Unicode Keyboard Layout
See all Creations for more examples!
Projects I submitted contributions to, or was part of the team.
Various scripts and plugins for Ansalon MUD written in Lua.
Submitted contributions to various projects.
See all Appearances & Publications for more examples!
I am a community moderator of one of the largest fediverse instance/server powered by Mastodon software.
I provide various publishing related services like ghostwriting, research, website development, press release copy, and translation of materials to the Baybayin-Tagalog script.
I blog about technology, web development, and write reviews about topics I am interested about. I launched my first BBS in 1997 and my first website in 1998.
I assisted in moderating the community of firefish.social, the flagship server of the Firefish (f. Calckey) fediverse software project.
Technical support for a top-tier VPN service.
I managed various Curse Wikis; contributed content; and set up the guidelines for each gaming community I handled.
We handled Copyright license requests and technical troubleshooting for researchers, professionals, and students through email, chat, and calls (inbound and outbound).
Uptime monitoring of multiple online and mobile games; gathering of community feedback; and responding to customer inquiries through email and social media channels.
I assisted my peers in providing the correct resolution to customer inquiries; and developed our local knowledge base. I also addressed customer issues through email and chat, from game related inquiries to purchases, for multiple products.
Developed the first website of Asia’s Perfect 10, an ASEAN Citizen blog promoting cooperation and cultural exchange between ASEAN peoples.
Member of the church’s program committee.
It was our job to ensure the community forums are clean and civil for various games. We also investigated hack and cheating reports thoroughly, with solid documentation to justify an account’s permanent ban. Uptime monitoring of multiple games and catching bots and spammers, were also part of our daily tasks.
Deployed the first website of To God Be The Glory Church International, and managed the church’s social media accounts. I was also a member of the ‘Soul Processor Ministry’ and the assistant leader of the ‘Ink Portal Ministry’.
I designed the website and developed the content for our products; and handled the backend and management of our community forums. I was also involved in preparing our community events and guiding our game masters on running in-game events.
Products: Lineage II South-East Asia (developer: NCsoft Korea); Guild Wars Philippines Community (developer: ArenaNet)
I founded the largest multi-gaming guild in the Philippines, and one of the top gaming community in ASEAN. I established the guidelines and principles of the community guild, which led to a long-lasting, tight-knit group of family and friends. The community is still active under its new, capable leaders.
I administered and moderated our community forums for various games, and prepared in-game and offline community events. I also did research on potential products we can publish in the Philippines, while providing competitive analysis of the local market, on a weekly basis, to our marketing and strategy teams.
Products: Mu Online Philippines (developer: WebZen Korea); Gunbound World Champion (developer: Softnyx Korea)
I researched various ways on how our customers were cheating in the game, and met with players—incognito—to gather more information. I also documented and tested reported bugs, and coordinated with the developers in Korea in fixing these in the Philippine version of their MMORPG.
In addition, I pioneered and developed how to spot an automated character and how to establish a solid report to back up the reason for a permanent ban. I also laid down the first guidelines and rules for a Game Master and an MMORPG in the Philippines.
Product: Philippine Ragnarok Online (developer: Gravity Korea)
I was a voluntary level designer and game master for the online text-based game ‘Ansalon’.